outward spellblade awakening
If you want to play Spellblade and Monk with Runic Armor kick the Cabal and use Merc (and use Infuse Frost, you'll get reallyhot in that Runic Armor while your weapon is on fire). ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. You can also swap your shield for Ornate Bone Shield, to apply Haunted without usage of Hex skills[1]. Requires cold boon. ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Outward is a video game that focuses on the survival of human beings. Gong Strike is a viable, yet riskier option to take instead of Elemental Discharge, since you can sometimes apply new imbue mid combat with Mace Infusion and Infuse Wind, without consuming any boons. Went spellblade + rune sage so far, and picking philosopher last. More mana is always a good thing for mages. Kazite Spellblade skills focus on adaptability in combat and the infusion of elements into weapons. Mace of Seasons, also has second highest base damage out of all 1-handed maces, which will increase damage of your Imbues (since portion of the damage added by them is calculated from a percentage of weapon's base damage). Remember to stay hydrated(in-game and irl) and bring with you various teas and Pungent Paste to recover burnt hp and stamina. Spellblades Awakening is a passive skill in Outward. Mana Push is also a great skill for this build, adding even more potential impact damage. Same goes for Counterstrike. Boozu Hide Backpack is a direct upgrade from Scaled Satchel, providing 15 extra carry capacity and 10% corruption resistance, while still allowing to dodge roll without removing your backpack. The trade off, of course, is having no base elemental resistances and somewhat low physical and impact resistance. Costs 500 Silver, 1 Skill Point; ... Outward blends fantasy and survival elements to create an open-world RPG of hard-won battles and lasting consequences. Kazite Spellblade skills are trained by Eto Akiyuki in the city of Cierzo. You can skip Sigil of fire+Mana ward combo if you don't have time or fire stone. Can't decide what I want to do, like you, but in the meantime I did find a fun combo: ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Outward Wiki is a Fandom Gaming Community. Infuse Frost: Mana gost 15. If you learn "Infuse Fire" you can't learn "Infuse Frost". It would also be a good idea to take Enrage, which grants rage boon at expense of burning some of your hp. While not granting any damage, it increases impact and attack speed of your weapon at expense of higher stamina burn rate(which is manageable due to high stamina cost reduction this build provides). Antique Plate Set is chosen for this build due to both massive mana cost (for a non-mage targeted set) and stamina cost reductions it provides when Economy enchantment is applied to it(-45% mana cost, -30% stamina cost). Varnishes/Rags in combination with a certain Spellblade skill together solve the issue of Fire-resistant enemies (namely Burning Man and Obsidian Elemental); elemental boon… This combined with Spark refills your Mana tank really quickly. Outward; The problem with spellsword; User Info: NotBot. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. Point Skill - Spellblade's Awakening: Increase your max health, stamina, and mana by 15 each. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. Infuse Wind is insane with this build. 8200103. Master of Motion is usually preferable to Perfect Strike, since most of the time you will play defensively. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends. Outward Wiki is a Fandom Gaming Community. Infuse Fire: Mana cost 15. Antique Spellblade is a Character Build in Outward, created by LovecMaslin. Consumes your warm boon. Shouldn't be too hard right? The same applies to Gong Strike and Elemental Discharge. You get 20 mana for each 5 health and stamina sacrificed. If ability to dodge roll is not as detrimental to you, you can swap it for Zhorn's Hunting Backpack, for extra 10 carry capacity, 75% preservation and even more stamina cost reduction. Learning this skill will let you learn more advanced Kazite Spellblade skills, but keep in mind that you can only specialize in three classes and your choice of specialization is permanent. It provides best bonuses to ethereal and fire damage out of all other sets, which is two main damage types (aside from physical) used in this build. ... Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests. Requires cold boon. However, most of downsides are negated by the fact that this build is using shields and has quite good mobility, while having quite good crowd-control due to high impact damage inflicted on enemies and Brace and Counterstrike skills. Some other passives I have are fitness, spellblade's awakening, steady arm, arcane syntax, well of mana and slow metabolism. These are skills available without spending a Breakthrough point. Don't forget to acquire Light Mender's Lexicon for enabling rune spells and additional +5% mana cost reduction while applying buffs before combat. While Internalized Lexicon is a quality of life improvement which will allow you to cast runes without lexicon, Runic Prefix will buff your Runic Protection, Runic Heal and imbue your Runic Blade with lightning, which are main uses of runic magic in this build. A spellblade build focused on one-handed weapons (primarily maces) and shields. 24.0k. Kazite Spellblade skills are trained by Eto Akiyuki in the city of Cierzo. Don't forget to bring enough healing and few astral potions in case you won't find any souls to consume or simply ran out of mana entirely. It will provide you with extra 40 mana, ability to heal yourself without using potions or foods, and lightning infusion without joining The Holy Mission of Elatt or using imbue potions. This page was last edited on 23 March 2020, at 12:30. Infuse Frost: Mana gost 15. Spellblade’s Awakening: N/A: N/A: N/A: Increase Maximum Health, Stamina and Mana by 15: 1 Breakthrough Point; 500 Silver: Shield Charge: Stamina 15: 30s: Shield (equipped) The fact that the buffs are basically just a varnish that costs you a boon feels really dumb, and then for the gong effect you … Luxury Tent is a tent of choice for this build. Infuse Frost: Mana gost 15. Spellblade’s Awakening: N/A: N/A: Increase Maximum Health, Stamina and Mana by 15: 1 Skill Point; 500 Silver: Shield Charge: Stamina 15 Cooldown 30s: Shield (equipped) Deal Impact damage with your shield, with a chance to hit twice and inflicting Confuse status: 100 Silver: Steady Arm: N/A: N/A: Increase Impact Resistance by 15 while blocking: 50 Silver: Fitness: N/A: N/A You won't need any mana incombat, because you buff before combat and deal damage without using mana. Requires cold boon. Any elemental boon potions you don't have skills for yet or need extra of. Infuse Fire is a Spellblade skill in Outward . Explore the vast world of Aurai, embark on memorable adventures alone or with your friends. You should sacrifice at least all of the health and stamina gained from Spellblade's Awakening for mana and finish your faction's main quest line to comfortably use your skills. Infuse Fire: Mana cost 15. So im loving the game so far and wanted to go spell spellblade build, but just when im about to get the skill it says i need something called "Spellblade Awakening" How I do dat??