Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. Deep strike them in and burn anything that looks at you funny. Don't go in melee to kill the enemy, but to survive. If you are upset with the 1 commander suit per detachment, remember you can take a cheap vanguard or auxiliary detachment to shoehorn in a second commander. If they get engaged in close combat you can say goodbye to any use they have. 1990 The Men of the 90’s 9th Line Bro. With the 2018 update the points cost of this unit dropped by a whopping 750+ points, making it viable in even 2000 point games. Kroot Konga Line: Yeah, you can still do this. Note that this buffs a unit, not model, so it works nicely on a pack of Broadsides. Address Kappa Kappa Psi & Tau Beta Sigma National Headquarters 401 E 9th Ave. Stillwater, OK 74074-4704 Most units can only take 2 drones into battle, and some HQ choices can't take any. If you can get another Commander with Fusion Blades in range, so much the better. Most Tau units have a preferred range of under 18" so can get a bit closer and charge an enemy gunline and tie them up. Keep them screened. Bor'kan adds 6" to all heavy and rapid fire weapons, this model's weapons are all heavy oddly enough. Hi, my name is mike buckley and I was stationed at the airfield in Vung Tau from Jan 66 to jan 67 and was with the HQ co., 1st Log command MACV. So I thought it would be fun for us to share how we would plan a release of Tau models and codex if we were at GW. The 2d Brigade/9th ID was the Army contingent of the Mobile Riverine Force. Simply put, the Heavy Rail Cannons are a very low volume weapon with only 2 shots. However, the unit will account for more than half of your army’s total points in most games it can be brought to. They are taught from birth to do one thing: move close as quickly as possible, and blast their enemies into paste. Costs 30 points on the Stormsurge and a whopping, This has the same effect as shooting at a target with 4 markerlight counters on it, but getting 4 markerlights takes an average of 8 pathfinders. Oh, my railgun... Sa'cea heavily favors MSU lists trying to take advantage of the free re-roll per unit. On the tabletop, they play as a highly aggressive mobile attack force not unlike Eldar, subverting the ranged stereotype of the Tau with plenty of close range shooting tricks and even some melee tools. Their utility lies not on their raw power but on their. Rules of the game: On the tabletop, they play as a slightly beefier gunline, resisting light arms fire better with their armor saves and wiping out enemy opposition with their sudden surges, that while exposing them, also allow them to shock, surprise, and ambush their opponents. The bread-and-butter of the Tau Empire are the Battlesuits. Crisis suits move 10", Broadsides 6", and you can take Fire Warrior Drop Teams that are equipped with jump packs. This setup leaves them with just their armour save, but it poses a risk to anything on the board. Also note that Vespid and Kroot can never benefit from either effect, due to them not having. You won't be moving much, and that's ok, because that is where your true beauty shines. By Dave Paine. You are no longer able to shove them in a Devilfish per the latest FAQ. With the addition of The Greater Good, Aerial Targeting is also available if you've already used or want to save Uplinked Markerlights for another target. Remember that you can detach the gun drones if you use the Devilfish for late game objective grabbing, which increases the number of models holding it from 1 to 3 and makes it much harder for the other player to contest it. And lots of overwatch. The -1 to hit is nice but barely matters against anti-infantry shooting due the large amount of shots coming towards your Kroot. Shadowsun's Fortress: Take Shadowsun and set her in the middle of your castle for the double kauyon. Find local businesses, view maps and get driving directions in Google Maps. Avoid dedicated melee units like the plague. Farsight is, of course, your warlord and can handle business on his own, but will work well when in CC with the onager gauntlet or the fusion blades and is best suited to attacking TEQ. Twice as expensive on the Ghostkeel, Riptide and Stormsurge, but these are very shooty models with large bases, and so will create a very impressive bubble of Fuck You Dakka if your opponent is still insistent on throwing his Terminators away. Overall they are the best anti-armour weapon on the unit, even outstripping the effectiveness of the Blastcannon and Driver simply due to their mortal wound output. Farsight Enclaves boost these guys immensely. Now your Drones hit on 3's and the suits on 2's with rerollable 1's for both, and the Crisis suits reroll failed wounds.
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