Explore Wikis; Community Central; Start a Wiki; Search ... Star Wars Battlefront II (DICE), Assault Blasters, Weapons. ... CR-2. If I had to decide though I'd probably opt for EL-16HFE. In this first of a series, I give you everything you need to know to get started with the Assault Class in Star Wars Battlefront 2! Out of all the guns in Battlefront 2, A-280 is the most stable. Thanks to the insane number of involuntary speech lines, along with good sound design, working out where people are is not difficult - its only really useful for lighting up choke points in mass firefights. close quarter operative. "Manufactured for precision and reliability, the E-11D was the primary blaster of Imperial death troopers." CR-2 is my favourite. Literally no vertical recoil apart from if you spray the whole clip, it makes it basically a continuous beam of laser death. Category:Weapons in Star Wars Battlefront II (DICE) | Star Wars Battlefront Wiki | Fandom. The premiere close-quarters weapon for the assault class, the CR-2 has an insane rate of fire of 900 RPM. Which blaster and cards do you prefer to use? All posts are welcome so long as they aren't spammy, hateful, and are in good faith. Against a stationary target or one moving in a straight line towards you, it has a reasonably fast time to kill, even at longer ranges. Faster sprint. I actually find the assault weapons some of the more balanced weapons for a class. Worth the grind. Without it, its great. So, here goes: Starting blaster (DC-15A, E5, F11-D, EL-16, E-11, A280-C) -. As starting weapons go, it does its job. The CR-2 is worse than the SE-44C and TL-50 at every range. Any weapon is good for this build, but if you’re trying to be an active defender then try the A280-CFE. Reduced Recoil - This virtually removes the kick the gun has, and makes it a clear winner in virtually all duels, except if you try to duel the final sniper across hoth, but you kind of ask for it there. If you can hit headshots, this thing will 1 burst specialists, 2 burst assaults and officers, and 2-3 burst heavies. Outside on Hoth? For close-range engagements, the CR-2 is the best assault blaster in the game. There are also three different mod attachments to help improve each of those. Thermal Detonator:A basic grenade with large blast radius that deals a lot of damage, has a timed fuse (5 seconds). Leia Organa's Rapid fire E-11. Inside on Naboo? I use the A280 for bigger map areas and cr-2 for close areas. Saved me so much time, I really appreciate this. It suffers from an unfortunate randomness to its shots, meaning that they go in random directions - most of the time, this is fine, but at long range you will struggle to hit a barn door, let alone a sniper headgltiching at you across the map. Personal preference choice. Oh god, formatting nightmare. Battle Command is an important ability because it gives your allies additional health. Star Wars Battlefront II is a 2017 action shooter video game based on the Star Wars franchise. — In-game description The E-11D is a Blaster Rifle in DICE's Star Wars Battlefront II available to the Assault class. You can press the grenade button again to detonate it sooner and make it explode into pieces that, when they hit ground, b… Night Vision - Personal preference choice. This is a weapon that’s somewhere between a hard-hitting sniper rifle and an assault rifle, which makes it ideal for holding a position. For side information, I have pretty much only played Assault out of the starting classes, along with a bit of Specialist - I simply don't enjoy Heavy and Officer. Without mods, its real good - fast enough firing to win close range against everything but the CR-2, deadly at medium ranges, and capable at long ranges, the only real downside is its inconsistent time to kill, which can be two shots or 7 - though more commonly two. Thanks for this. assault class best weapon The CR-2 blaster is by far the most useful in the Assault Trooper’s arsenal. Not including lightsabers, of course. As useful as it appears, scan dart is a crutch, and not overly useful. If you liked this one, I'll work on making a star card one, and maybe one for starfighters etc. However, some abilities are simply better than others, especially in larger, more objective focused maps. Despite this being a middle ability for the Princess of Alderaan, this … At actual long ranges, the burst spread makes it very inconsistent - its useable, but mostly not worth it. I find it useful to help the team, because they can now see where the attackers are coming from. Real good, makes it the king of all ranges. I routinely finish top 3, normally top of every game - I may well do hero and vehicle reviews as well, but I feel most qualified to give a review on assault first. Scan Dart- As useful as it appears, scan dart is a crutch, and not overly useful. As starting weapons go, it does its job. Thermal Detonator - This is your holy hand grenade. Easily the best all rounder, it even does respectable damage. Range - This literally makes the weapon compete with all the snipers favourably - 2 hit headshots at extreme range. Its basically as good, but not quite as damaging. It does INSANE DPS up close, and if you tap fire, is good at medium range. Edit source History Talk (0) Trending pages. Or if I'm on the attacking team, they can see where all the defenders are before entering a room. And hoooooo baby is it a good one. I've been focusing on Specialist first to try and learn patience, and I really like the A280 CFE with the 3 shot burst. Vanguard- Ever fancied being hussein bolts faster, marathon running cousin? Thanks for Watching!Subscribe for more videos from Gamedrop! Star Cards for the Assault class can be unlocked through Skill Points, one of which is earned each time the class is levelled up. Dominate the battlefield with the help of our complete guide. The blaster can be configured with a larger night vision scope and an extended stock to help minimize recoil. He wasn’t considering team play when writing it off as a crutch. Thanks for the summary. In general, I prefer the EL-16, but the CR-2 is a close second. I don't use the default rifle anymore, basically at all. If you can aim, this thing is a beast. Their unique Ability Car… That's all for now folks - I hope this was useful, and I'll be happy to answer questions in the meantime. CR-2. The down side? In still early in the game though and yet to unlock anything yet. At anything other than close combat, this weapon is terrible. Best Weapons in Battlefront 2. Its single fire, and, for lack of a better word, is utterly ridiculous. There is quite an assortment of armaments to choose from in the arsenal at player’s disposal in the latest Star Wars Battlefront game. Flash Grenade:Stun and blind enemies. If I fancy a nice change up, I'll whip out the A 280. Press J to jump to the feed. 2. Its recoil is barely noticeable. Got one in a Starfighter crate and almost shit my pants. A280, takes 2 bursts to down someone, and its good in close range too. Each soldier in Battlefront 2 only has one primary weapon, unless one of their Abilities is a secondary firearm. Ion shot - WHY? Discuss gameplay strategy and tactics, share recordings, and laugh at memes. This is the final weapon, and the "DMR" of the class. I routinely finish top 3, normally top of every game - I may well do hero and vehicle reviews as well, but I feel most qualified to give a review on assault first. Works great in rooms. Weapons are the key to any game, and Battlefront 2 has a wide variety of weapons to choose from. (2019)Follow the Battlefront Knight Twitter here! Press question mark to learn the rest of the keyboard shortcuts. I'm also an assault player. Its ok up close, its alright at medium range, and it'll drive you mental at long range. E-11, just wish they would release the primary weapons for factions as the classes are so stale especially specialist and Assault in terms of weapon variety. CR-2. New comments cannot be posted and votes cannot be cast, More posts from the StarWarsBattlefront community, Continue browsing in r/StarWarsBattlefront. Specialty: Support Mobility: Moderate Team Roles: Strengthening teammates, battlefield control Durability: Moderate (150 health points) Abilities: 1. Wikis. It is worth noting that it is not great for fighting more than 2-3 vs 1 - you will overheat and die. With regards to blaster, which I missed first time, this is map and stage dependant. That's all I ever see anyone use and it seems more useful than any of the other blasters. Agree, it's great with the night-scope attachment. If you're trying to get heroes or reinforcements, acid launcher is bloody amazing. I'm not in love with any of them. 1. CR-2, improved scan dart, assault training, killstreak vanguard. The EL-16HFE Too clunky and slow firing for my taste. The weapons of the galaxy's greatest heroes. CR-2 w/ ion shot attachment, toughen up, body guard, and smart ion grenade. Default weapon for me, its my go to and is good for just about every situation, mid/long/close range, After unlocking all the weapons/attachments, I always end up going back to it for assault. The subreddit dedicated to the discussion of the Star Wars: Battlefront franchise, including the entries by both EA DICE and Pandemic Studios. If you have enjoyed this guide, check out the rest of the helpful Star Wars Battlefront 2 content I have in the Guides Section. Press question mark to learn the rest of the keyboard shortcuts. Now I know what to look forward too. Three-burst beauty. What Assault weapon is the best? Press J to jump to the feed. Best Heavy Class Star Cards As with any grenade on games, very useful in a huge number of scenarios. Each weapon has four total statistics: cooling power, range, rate of fire and damage. They resistance jump trooper uses a slightly upgraded version ( as apposed to the rebel using the a280). Insanely useful, especially for getting into advanced positions at game start, and for instigating devastating flanks. This is the only SMG in the game. It doesn't fire in bursts like the rocket trooper variant nor does it come close to achieving the same amount of damage. Revolving around killing other infantry, the Assault Class makes up the backbone of any squad or army. If you're playing a close quarter match such as the Death Star, I think the CR-2 is the best, however a more spacious match I would opt for the A280 or EL-16HFE. Weapons in Star Wars Battlefront II (DICE) Category page. Which is a shame because I like the assault the most. I wish they would let it get attachments though. I actually find the assault weapons some of the more balanced weapons for a class. EL-16HFE. This is a burst fire monstrosity. So, here goes: Weapons. Make sure to equip the burst fire mod once you have it … The assault is lacking a real assault rifle (automatic with a regular rate of fire) besides the default gun and leaves a lot to be desired. Its barrel can also be configured with a modification to allow the blaster to shoot ionized bolts. Vanguard:Equip a short-range weapon, that can't overheat, for a brief moment (a repeater shotgun). Given the huge amount of enclosed spaces and cover in the game, this thing is great. November 23, 2020. It doesn’t have very good competition though. Hey everyone, blob here - I hope we are all enjoying the game (I know I certainly am)! E-11D. that all comes to your preference and playstyle. There are a lot more and if you want to help other fellow beginner Starfighter Assault Pilots, leave your suggestions and recommendations in the comments below. general infantry. Use it a lot, mainly in rooms or after overheating your main weapon. It’s weakness is that the burst doesn’t come out very fast (and the lasers seem to travel slower than other guns but I could be wrong) so it’s not great for tracking moving targets. A280. HEAVY: SentryIf you don’t quite have the battle points for a better class, it’s a fantastic deterrent … Its really useful on really dark maps, or maps where enemies blend in - DON'T use it on maps like naboo or hoth if you value your eyesight. It does overheat REAL damn fast, but if you are accurate, its a monster. Dual Zoom - Same as all the dual zoom options, its a nice choice, but not necessary unless you are on a really long range match. The post How to unlock all weapons in Star Wars Battlefront II appeared first on Gamepur. IMO assault is best with Toughen Up (this ability is just straight up stupidly powerful), survivalist because health regen is everything in this game, assault training for gaining health on kills, nothing else really comes close to the useful of these three. It also gets you loads of player damage points and kill assist points. Boasting a plethora of Star Cards and weapons, there are a lot of builds you can craft for this class. As well as a large accuracy spread. As long as you can aim the starter weapon is a beast in Blast. Reduced Recoil - If you are not using this, you are doing the weapon a disservice. are E-11 and A280 similar to each other because they're both default weapons? Star Wars Battlefront 2 Hero guide and best Hero Star Card builds By Andy Hartup 13 January 2021 Get the most out of Luke, Leia, Darth Vader, and all the other special characters All reinforcements have beefed up weapons exclusive to them. 0 . I love shooting at mid-range and it’s really great at close-range too, and EL16’s fire rate seems to be too slow for me. It's easily my favourite gun in the game and the reason I pick jumptrooper so much when playing Resistance. Great at medium range, and can outclass most things up close, although vanguard, the cr-2 and other such things up close will obviously have an advantage. Games Movies TV Video. I use the recoil mod and when a good option, the ion mod. I'm sure there are better cards to help increase your own score, but I think scan dart is a great choice for someone like me who doesn't aim too good and wants to maximise the amount of help I can provide to my team. Close Range: cr2 Médium and long range EL16HFE For me the EL16HFE its the best. Assault: - The CR-2 (reduced recoild mod is a must) is excellent for close quarters due to its huge rate of fire, but really bad to take down far targets because of its spread and low damage, so it is the best assault weapon for maps where engagement is close and personal. Flex choice. New comments cannot be posted and votes cannot be cast, More posts from the BattlefrontTWO community. Playing in games earn you crates that can unlock credits, boosts, and Star Cards . EL-16HFE. Here’s our breakdown of the two of the best Star Card builds for the Heavy in Star Wars: Battlefront 2. E-11D Assault (class) 5. Vote. Shaun of the Dead Yet a traitor to both the light AND the dark side. But the weapons that we’ll outline below are some of the best that we’ve found during our time with the game. Like shotguns? Assault class needs a minor buff to its weapons tbh. It is recommended to have this unit cooperate with other team members while completing scenario objectives. The Death Trooper also wields a modified E-11D. This literally does nothing but make the gun bad at the only thing you use it for. CR-2 for close quarters. This breakdown helps me confirm my initial thoughts on the class. EL-16 for super long range. Dual Zoom - Useful on long range segments, especially if you intend to play peekaboo from stationary positions.
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